The "Details" links will show more about my role via LinkedIn and, where possible, clicking on the image will show the project.


NBA2K

Working with a wide array of Engineering Teams to streamline resource allocation, processes, communication, and efficiency for the yearly turnaround of this huge AAA title.

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Yearly Compliance Training

Created (scriptwriting, filming, talent management, interactivity, motion graphic design) the Harassment Compliance Training now taken by all Robert Half employees.

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In House Learning Initiatives

Designed and managed several interactive training programs (web, interactive pdfs, motion graphics, LMS delivery, SCORM compliant) covering all internal software, technical, process, or legal changes effecting the corporate population of Robert Half.

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In-Person Training Program

Designed and managed a 6 month Associate Engineer training program for international candidates at Genesys Cloud Services.

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Caecillian Cotillions

Directed a team of students to create a kiosk animation for California Academy of Sciences museum.

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Mill Valley Film Festival Trailer

Directed a team of students to create the trailer for the Mill Valley Film Festival.

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NASA Miranda Project

Directed a team of students in creating a video game trailer for NASA to showing how NASA's wide variety of databases could be used for education/entertainment purposes.

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VES George Lucas Tribute

Directed a team of students to create a spoof piece on George Lucas, shown during the 2004 Awards Ceremony for his Lifetime Achievement Award. 

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Super Bombad Racing

Environment modeling, lighting, texturing and setup for the studios' first Console title.

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Anakin's Speedway

Technical physics animation setup for this CDRom based title.

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Road Burners

Environment modeling for this Arcade title.

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Hydro Thunder

Environment modeling for the port of this title to Playstation from Arcade.

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VaporTRX

Environment modeling, texturing, and lighting for this Arcade racing title.

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Running Wild

Character LODs for this Playstation title.

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Chevron

Modeled, animated, and rendered into QTVR for teaching elements as instructed by Chevron Geologists.

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Mission : Impossible

Environment modeling, setup, texturing, and lighting for this N64 title.

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